For game developers

You watched all 27 parts of the playlist. Then you opened a new project.

Learn why the tutorial code works, from experts who make games. One subscription, from $10 a month.

Free for 7 days. Valid card required. Cancel anytime.

de Byl
Cover image for Effective Game Design Patterns - Unity 6 Compatible
Kosarevsky
Cover image for Vulkan 3D Graphics Rendering Cookbook
Rogers
Cover image for Level Up! The Guide to Great Video Game Design
Campos
Cover image for The Essential Guide to Creating Multiplayer Games with Godot 4.0
Apperson
Cover image for Unity 6 Game Development with C# Scripting

Sound familiar?

The course project wants an editor from 2018

Check the engine version before you start a course. Pick one that names your editor in its title, from Unity 6 to Blender 5.

This course is so outdated that just to get the first project working is a nightmare

A Udemy review of a Unity course, February 2026
Unity Hub · Projects
NameEditor version
  • space-shooter6000.3.4f1
  • Course-Project-Final2018.4.36f1
  • platformer-prototype6000.3.4f1

Editor version not installed

Course-Project-Final was made in Unity 2018.4. Opening it in Unity 6 may break its scripts and packages.

Who's teaching?

Learn from experts who've spent years making games

They've led rendering work at major tech companies and taught graphics at university. Look any of them up before you start a course.

  • Cover image for Vulkan 3D Graphics Rendering Cookbook
    Sergey Kosarevsky, author of Vulkan 3D Graphics Rendering Cookbook

    Sergey Kosarevsky

    He has led rendering and Vulkan work at major tech companies. His course is at Expert level.

  • Cover image for The Essential Guide to Creating Multiplayer Games with Godot 4.0
    Henrique Campos, author of The Essential Guide to Creating Multiplayer Games with Godot 4.0

    Henrique Campos

    An indie developer who taught graphics and AI at university. His Godot 4 course is on multiplayer.

    2 titlesProfile
  • Cover image for Unity 6 Game Development with C# Scripting
    Lem Apperson, author of Unity 6 Game Development with C# Scripting

    Lem Apperson

    He has worked on games from indie titles to large productions. His course teaches C# in Unity 6.

  • Cover image for 3D Game Development with Blender 5 and Unity 6
    Paolo Acampora, author of 3D Game Development with Blender 5 and Unity 6

    Paolo Acampora

    Ten years in animation and real-time graphics. His course takes Blender 5 models into Unity 6.

But why does it work?

The tutorial code runs until you add a feature

You copied it in line by line and it worked. Our experts wrote the chapters on the patterns and maths the tutorial skipped.

There are absolutely no explanations of what we are doing or why.

A Udemy review of a Unity 2D course, October 2025
space-shooter / Assets / Scripts
EnemyController.cs
  1. using UnityEngine;
  2. public class EnemyController : MonoBehaviour
  3. {
  4. public float speed = 3f;
  5. public GameObject explosion;
  6. string state = "patrol";
  7. void Update()
  8. {
  9. var player = GameObject.Find("Player");
  10. var gap = player.transform.position - transform.position;
  11. if (gap.magnitude < 8f) state = "chase";
  12. if (state == "chase")1
  13. transform.position += gap * speed * Time.deltaTime;2
  14. }
  15. void OnHit()
  16. {
  17. GameManager.instance.score += 10;3
  18. Instantiate(explosion, transform.position, Quaternion.identity);
  19. Destroy(gameObject);4
  20. }
  21. }

No errors · C# · UTF-8

And after the platformer?

Saturday night. Half the jam list is still open.

The free tutorials got you running and jumping. Our experts wrote the chapters on the rest of the list.

I feel very stuck at the 101 and 102 level, need some 200 and 300 level courses

A review of a game development course site, December 2024
TODO.mdTheme: One light
  • Done: The player runs and jumps

  • Done: A tilemap for the first cave

  • Done: Coins and a score

Still to do

  1. To do: A lobby so a friend can find the game

  2. To do: Player two joins online for co-op

  3. To do: Player two stops teleporting on a slow connection

  4. To do: Model the lantern in Blender

Submit by Sunday, 19:00

Which course comes next?

See every skill a game developer needs, in order

Set Game Developer as your target role. The app orders its skills from 3D modelling to mobile games and puts the courses under each one.

  1. The games you've made

    Where you are

  2. 3D Modeling & Animation for Games

  3. Computer Graphics & Rendering

  4. Game Design & Mechanics

  5. Game Engines & Development

  6. Game Multiplayer & Networking

  7. Mobile Game Development

  8. Game Developer

    Your target

Is it worth the money?

One $497 course costs as much as 33 months here

Keep watching the free tutorials you like. A small studio can put the whole team on one subscription too.

One creator's game development course

$497

Price quoted on r/gamedev, June 2026

33months of the whole library, paying month to monthExpertEdge, month to month · $15 a month

By design

What we left out on purpose

  • Your peers' playtests

    Other developers will playtest your build. The chapters cover what they look for.

  • Answers in the library

    Search the bug, land on the course. Faster than waiting on a Discord reply.

  • Between builds

    Pick up a chapter between builds, at your pace. No class timetable to keep.

Build the game you had in mind. Open a chapter the moment the code stops making sense.

And the price?

One price, everything included

Monthly

Billed monthly

$15per month

Everything, month to month. Cancel anytime.

What's included

  • Every game development course
  • The whole course library
  • Skills and a passport that stay yours
Start Free Trial

Annual

Billed yearly ($120)

$10per month

Everything for a third less, paid once a year.

What's included

  • Every game development course
  • The whole course library
  • Skills and a passport that stay yours
Start Free Trial

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