
Substance Painter to Unreal Engine 5 Workflow Masterclass
Texture stylized assets in Substance Painter and assemble a UE5 scene with VFX and foliage
Created by Neil Ian Bettison
Explore the full workflow of bringing stylized assets to life by texturing them in Substance Painter and assembling a vibrant campfire wagon scene in Unreal Engine 5. Learn to handle everything from UDIMs and smart materials to VFX, foliage, and final rendering, connecting asset creation directly to real-time scene presentation.
Packt | Jun 2026 | 883 min
What You Will Learn
You will start by building your texturing skills in Substance Painter, learning to bake maps, use masks, and apply smart materials. Then, move into Unreal Engine 5 to import assets, set up materials, add terrain and foliage, and create visual effects with Niagara. Each section guides you through practical steps to complete a real-time stylized scene.
Key Features
- Master texturing with UDIMs, decals, and smart materials in Substance Painter
- Import and assemble assets in Unreal Engine 5 with terrain, foliage, and VFX
- Create and render a polished stylized scene with Niagara fire and animated fireflies
Target Audience
This course is ideal for intermediate game artists, texture artists, and 3D creators who want to improve their Substance Painter and Unreal Engine 5 skills. If you are comfortable with basic 3D workflows and want to create polished stylized scenes for games or portfolios, you will find the hands-on approach and project focus especially valuable.





