Cover image for Third-Person Game Development in Unreal Engine 5

Third-Person Game Development in Unreal Engine 5

Create a playable UE5 third-person world with ocean, harbour, quests, blueprints, and parkour

Explore the process of building a third-person game in Unreal Engine 5 by creating dynamic environments, interactive quests, and engaging movement systems. You'll work through two hands-on projects that cover everything from ocean and harbour design to Blueprint scripting and parkour mechanics.

Packt | Jun 2026 | 1147 min

What You Will Learn

You'll start by learning Unreal Engine 5 basics, then move on to creating water features, islands, and greybox layouts. As you progress, you'll build a stylized harbour, add characters, and use Blueprints to bring quests and parkour mechanics to life. Each section builds practical skills step by step.

Key Features

  • Design interactive third-person worlds with oceans, harbours, and modular city layouts
  • Build quest systems and feedback using Blueprints for gates, messages, and player actions
  • Implement parkour movement, stylized environments, and UI effects for a polished experience

Target Audience

Perfect for beginners in Unreal Engine, aspiring game developers, or level designers who want to create interactive third-person experiences. If you're interested in building playable worlds with quests, modular environments, and movement features, you'll find clear guidance and practical examples throughout.

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