
Third-Person Game Development in Unreal Engine 5
Create a playable UE5 third-person world with ocean, harbour, quests, blueprints, and parkour
Created by Neil Ian Bettison
Explore the process of building a third-person game in Unreal Engine 5 by creating dynamic environments, interactive quests, and engaging movement systems. You'll work through two hands-on projects that cover everything from ocean and harbour design to Blueprint scripting and parkour mechanics.
Packt | Jun 2026 | 1147 min
What You Will Learn
You'll start by learning Unreal Engine 5 basics, then move on to creating water features, islands, and greybox layouts. As you progress, you'll build a stylized harbour, add characters, and use Blueprints to bring quests and parkour mechanics to life. Each section builds practical skills step by step.
Key Features
- Design interactive third-person worlds with oceans, harbours, and modular city layouts
- Build quest systems and feedback using Blueprints for gates, messages, and player actions
- Implement parkour movement, stylized environments, and UI effects for a polished experience
Target Audience
Perfect for beginners in Unreal Engine, aspiring game developers, or level designers who want to create interactive third-person experiences. If you're interested in building playable worlds with quests, modular environments, and movement features, you'll find clear guidance and practical examples throughout.





