
Game Asset Creation with Blender and Substance Painter
Create a stylized game asset pipeline with Blender modelling and Substance Painter textures
Explore the full process of creating a stylized game asset using Blender and Substance Painter. You will model, texture, and present a detailed prop, learning practical techniques for each stage of the workflow. By the end, you will know how to bring your own game-ready assets to life.
Packt | Jun 2026 | 485 min
What You Will Learn
You will follow a step-by-step asset pipeline, starting with modeling and UV preparation in Blender. Then, you will bake maps and create detailed textures in Substance Painter. The final sections focus on lighting and rendering your asset for a polished presentation.
Key Features
- Build clean, stylized 3D models with hard-surface techniques and modifiers
- Develop smart materials and add realistic wear, dust, and color variation
- Present finished assets with professional lighting and animated camera shots
Target Audience
This course is ideal for 3D modelers and game artists who have some experience with Blender and want to improve their asset creation workflow. If you are looking to master both modeling and texturing for games and want to showcase your work professionally, this is a great fit.





