Cover image for Master Inventory System Creation - Unity 6 & Blender Fundamentals

Master Inventory System Creation - Unity 6 & Blender Fundamentals

Master Game Inventory Systems with Unity and Blender 3D Asset Creation

Michael BridgesPB

Created by Michael Bridges, Penny de Byl

Explore how to build a fully interactive inventory system in Unity while creating custom 3D assets in Blender. You will learn to manage items, design intuitive interfaces, and bring your assets into a real game environment. By the end, you will have practical skills for both coding and asset integration.

Packt | Feb 2025 | 949 min

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LevelIntermediate
CategoriesGame Development, Game Engines and Development Environments, Unity

What You Will Learn

You will start by building inventory logic and UI in Unity using C#. Next, you will design and export custom 3D assets in Blender, then integrate them into your Unity project. Each step combines hands-on coding, asset creation, and interface design, giving you a well-rounded workflow for game development.

Key Features

  • Develop a robust inventory system using C# and Unity UI tools
  • Model and texture game-ready 3D items in Blender for seamless Unity import
  • Integrate interactive UI features like drag-and-drop and real-time updates

Target Audience

Perfect for Unity and Blender users with some experience who want to level up their game development skills. If you are a programmer, designer, or 3D artist aiming to manage game inventories and integrate custom assets, you will find clear, actionable guidance to reach your goals.

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