
Game Texturing Fundamentals with Substance Painter
Texture stylized game props with smart materials, bakes, masks, decals, and renders
Explore the essentials of stylized game texturing using Substance Painter. Follow a hands-on workflow that covers everything from interface basics and mesh prep to advanced material creation and rendering. Build practical skills as you texture a Wild West saloon prop set from start to finish.
Packt | Jun 2026 | 635 min
What You Will Learn
You will work step by step through a stylized Wild West project, starting with the Substance Painter interface and asset setup. Each section introduces new techniques, such as baking, material creation, and detail painting. By practicing on real props, you will develop a complete workflow for stylized game texturing.
Key Features
- Confidently navigate Substance Painter and prepare meshes for texturing
- Create custom PBR and smart materials with masks, alphas, and decals
- Render polished, portfolio-ready props using a reusable material library
Target Audience
Ideal for game artists, texture artists, and 3D modelers who are new to Substance Painter or stylized texturing. If you want to create eye-catching props and improve your material skills for game art portfolios, this course is designed for you. Basic familiarity with 3D modeling is helpful but not required.





