
Procedural Weapon Generation with Blender 4.4
Create Procedural Weapons with Blender 4.4, Geometry Nodes, and Python Automation
Created by Michael Bridges
Explore how to build modular weapon assets in Blender 4.4 using procedural modeling, geometry nodes, and Python scripting. Learn to streamline asset creation and automate workflows for game-ready exports. Perfect for 3D artists eager to add automation and generative design to their toolkit.
Packt | Apr 2025 | 440 min
What You Will Learn
You'll start by planning and modeling weapon components, then dive into geometry nodes to generate and randomize designs. As you progress, you'll integrate Python scripting to automate exports and refine your workflow. Each step builds your skills toward a fully automated, scalable asset pipeline.
Key Features
- Model modular weapons using Blender's advanced geometry nodes system
- Automate asset export and generation with practical Python scripting skills
- Create flexible, randomized weapon systems for real-time applications
Target Audience
If you're an intermediate Blender user with some 3D modeling and node experience, you'll get the most from this course. It's designed for artists and technical creators aiming to automate and scale their asset creation. No advanced scripting background is needed-Python is introduced in a clear, approachable way.





